@Ace
Artigos Científicos: @Ace. Pesquise 861.000+ trabalhos acadêmicosPor: vasquez39 • 24/3/2015 • 8.234 Palavras (33 Páginas) • 194 Visualizações
h2. 2013-10-14 22:09:11 +0200
Build 597
Updated to source:@b9c847eec279af0d6fbc473e4ea900676378e378
h3. Changed
* #ACE_NOHUD setting also removes squadleader icon and waypoint mark on HUD [rocko]
* Added basic support to transport captive players (being handcuffed, PVP TVT stuff) [rocko]
* Added experimental TI contrasts to account for heated up objects in TI View [rocko]
* Captive players (handcuffed) no longer can perform ACE Interaction menu operations nor access the ActionMenu [rocko]
* Civilian vehicles no longer have military equipment in their cargo [rocko]
* Converting mortar CSWDMs now spawns ready to fire rounds [VKing]
* Cypher and Amii are special [rocko]
* DAGR menu option allowing to switch between mils and degrees, Degrees set as default [by BlackHawk] [rocko]
* DAGR option to copy Vector laser target grid to waypoint edit page (allows for rapid saving of target positions) [by BlackHawk] [rocko]
* DAGR options for connecting to Vector and SOFLAM separated [by BlackHawk] [rocko]
* DAGR update speed now correctly displays in milliseconds in options menu (ms) [by BlackHawk] [rocko]
* Disabled "Search dogtag" option for civilians for now [rocko]
* Disabled autohover. VTOL capability can still be engaged or disengaged. [rocko]
* Dragging/Carrying wounded/incapitated player now has correct impact on stamina [rocko]
* Earplugs now do what their name suggests [rocko]
* Lines are skinnier now and better looking at all zoom levels. Change made courtesy of Beta. [Nou]
* Reduced recognize distance to prevent exploiting friend/foe recognizion [rocko]
* Resting weapon with bipod prevents viewport to be moved over axis limits of bipod [rocko]
* Weaponselect for vehicle weapons added (SHIFT ^ - Safe, SHIFT 1 - Cycle cannon/mg, SHIFT 2 - Cycle launchers, SHIFT 3 - Cycle Other) [rocko]
* Weather has impact on map visibilty at night (starbright night vs. cloudy night) [rocko]
h3. Fixed
* Disarm function was using wrong conditions [rocko]
* Enemy AI should now stay in disabled vehicles that still have working turrets [rocko]
* Handheld SU-36/P zoom corrected [rocko]
* It was possible to handcuff AI or players without handcuffs in your inventory [rocko]
* M113 smoke launchers [VKing]
* Maximum speeds for some vehicles were incorrect [rocko]
* Mortar sight units were using old code that improperly simulated the counters making it not work with laying alignment devices. [Nou]
* Some exploits with NV/TI range limits [rocko]
* Static weapons can no longer be slingloaded while players operate them [rocko]
* Unconscious players could be loaded into Ships but not unloaded [rocko]
h3. Added
* BCS can calculate missions for mortars [VKing]
* Tweaked BIS penetration values in bisurf files. Overrides ca\Data\Penetration. [Nou]
h2. 2013-10-14 20:52:44 +0200
Build 596
Updated to source:@b9c847eec279af0d6fbc473e4ea900676378e378
h3. Changed
* #ACE_NOHUD setting also removes squadleader icon and waypoint mark on HUD [rocko]
* Added basic support to transport captive players (being handcuffed, PVP TVT stuff) [rocko]
* Added experimental TI contrasts to account for heated up objects in TI View [rocko]
* Captive players (handcuffed) no longer can perform ACE Interaction menu operations nor access the ActionMenu [rocko]
* Civilian vehicles no longer have military equipment in their cargo [rocko]
* Converting mortar CSWDMs now spawns ready to fire rounds [VKing]
* Cypher and Amii are special [rocko]
* DAGR menu option allowing to switch between mils and degrees, Degrees set as default [by BlackHawk] [rocko]
* DAGR option to copy Vector laser target grid to waypoint edit page (allows for rapid saving of target positions) [by BlackHawk] [rocko]
* DAGR options for connecting to Vector and SOFLAM separated [by BlackHawk] [rocko]
* DAGR update speed now correctly displays in milliseconds in options menu (ms) [by BlackHawk] [rocko]
* Disabled "Search dogtag" option for civilians for now [rocko]
* Disabled autohover. VTOL capability can still be engaged or disengaged. [rocko]
* Dragging/Carrying wounded/incapitated player now has correct impact on stamina [rocko]
* Earplugs now do what their name suggests [rocko]
* Lines are skinnier now and better looking at all zoom levels. Change made courtesy of Beta. [Nou]
* Reduced recognize distance to prevent exploiting friend/foe recognizion [rocko]
* Resting weapon with bipod prevents viewport to be moved over axis limits of bipod [rocko]
* Weaponselect for vehicle weapons added (SHIFT ^ - Safe, SHIFT 1 - Cycle cannon/mg, SHIFT 2 - Cycle launchers, SHIFT 3 - Cycle Other) [rocko]
*
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