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@Ace

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Por:   •  24/3/2015  •  8.234 Palavras (33 Páginas)  •  172 Visualizações

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h2. 2013-10-14 22:09:11 +0200

Build 597

Updated to source:@b9c847eec279af0d6fbc473e4ea900676378e378

h3. Changed

* #ACE_NOHUD setting also removes squadleader icon and waypoint mark on HUD [rocko]

* Added basic support to transport captive players (being handcuffed, PVP TVT stuff) [rocko]

* Added experimental TI contrasts to account for heated up objects in TI View [rocko]

* Captive players (handcuffed) no longer can perform ACE Interaction menu operations nor access the ActionMenu [rocko]

* Civilian vehicles no longer have military equipment in their cargo [rocko]

* Converting mortar CSWDMs now spawns ready to fire rounds [VKing]

* Cypher and Amii are special [rocko]

* DAGR menu option allowing to switch between mils and degrees, Degrees set as default [by BlackHawk] [rocko]

* DAGR option to copy Vector laser target grid to waypoint edit page (allows for rapid saving of target positions) [by BlackHawk] [rocko]

* DAGR options for connecting to Vector and SOFLAM separated [by BlackHawk] [rocko]

* DAGR update speed now correctly displays in milliseconds in options menu (ms) [by BlackHawk] [rocko]

* Disabled "Search dogtag" option for civilians for now [rocko]

* Disabled autohover. VTOL capability can still be engaged or disengaged. [rocko]

* Dragging/Carrying wounded/incapitated player now has correct impact on stamina [rocko]

* Earplugs now do what their name suggests [rocko]

* Lines are skinnier now and better looking at all zoom levels. Change made courtesy of Beta. [Nou]

* Reduced recognize distance to prevent exploiting friend/foe recognizion [rocko]

* Resting weapon with bipod prevents viewport to be moved over axis limits of bipod [rocko]

* Weaponselect for vehicle weapons added (SHIFT ^ - Safe, SHIFT 1 - Cycle cannon/mg, SHIFT 2 - Cycle launchers, SHIFT 3 - Cycle Other) [rocko]

* Weather has impact on map visibilty at night (starbright night vs. cloudy night) [rocko]

h3. Fixed

* Disarm function was using wrong conditions [rocko]

* Enemy AI should now stay in disabled vehicles that still have working turrets [rocko]

* Handheld SU-36/P zoom corrected [rocko]

* It was possible to handcuff AI or players without handcuffs in your inventory [rocko]

* M113 smoke launchers [VKing]

* Maximum speeds for some vehicles were incorrect [rocko]

* Mortar sight units were using old code that improperly simulated the counters making it not work with laying alignment devices. [Nou]

* Some exploits with NV/TI range limits [rocko]

* Static weapons can no longer be slingloaded while players operate them [rocko]

* Unconscious players could be loaded into Ships but not unloaded [rocko]

h3. Added

* BCS can calculate missions for mortars [VKing]

* Tweaked BIS penetration values in bisurf files. Overrides ca\Data\Penetration. [Nou]

h2. 2013-10-14 20:52:44 +0200

Build 596

Updated to source:@b9c847eec279af0d6fbc473e4ea900676378e378

h3. Changed

* #ACE_NOHUD setting also removes squadleader icon and waypoint mark on HUD [rocko]

* Added basic support to transport captive players (being handcuffed, PVP TVT stuff) [rocko]

* Added experimental TI contrasts to account for heated up objects in TI View [rocko]

* Captive players (handcuffed) no longer can perform ACE Interaction menu operations nor access the ActionMenu [rocko]

* Civilian vehicles no longer have military equipment in their cargo [rocko]

* Converting mortar CSWDMs now spawns ready to fire rounds [VKing]

* Cypher and Amii are special [rocko]

* DAGR menu option allowing to switch between mils and degrees, Degrees set as default [by BlackHawk] [rocko]

* DAGR option to copy Vector laser target grid to waypoint edit page (allows for rapid saving of target positions) [by BlackHawk] [rocko]

* DAGR options for connecting to Vector and SOFLAM separated [by BlackHawk] [rocko]

* DAGR update speed now correctly displays in milliseconds in options menu (ms) [by BlackHawk] [rocko]

* Disabled "Search dogtag" option for civilians for now [rocko]

* Disabled autohover. VTOL capability can still be engaged or disengaged. [rocko]

* Dragging/Carrying wounded/incapitated player now has correct impact on stamina [rocko]

* Earplugs now do what their name suggests [rocko]

* Lines are skinnier now and better looking at all zoom levels. Change made courtesy of Beta. [Nou]

* Reduced recognize distance to prevent exploiting friend/foe recognizion [rocko]

* Resting weapon with bipod prevents viewport to be moved over axis limits of bipod [rocko]

* Weaponselect for vehicle weapons added (SHIFT ^ - Safe, SHIFT 1 - Cycle cannon/mg, SHIFT 2 - Cycle launchers, SHIFT 3 - Cycle Other) [rocko]

*

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